![]() ![]() Each weapon has a name and bloody story behind it that dates back thousands of years, some like Coronacht the bow date back to the great war against the titans, others like the shield of Aegis date back to time itself. ![]() Your six weapons are a choice between a sword, a bow, a shield, a spear, a pair of metal fists and an ancient Greek semi-automatic gun. You’ll definitely see the same designs twice, though Tartarus, Asphodel, Elysium and the Temple of Styx each have a very distinct look that helps to keep every chamber you enter feel fresh even if you’ve seen something similar before. Once you do though you’ll notice that they each bring a great amount of variety and depth to the combat, though they all work within a similar framework of dodging and attacking when you have an opening, then quickly dashing to keep yourself moving and out of harms way.Įach area has a series of chambers you’ll travel through, most of them being combative ones where you can’t leave until you’ve defeated every enemy. If you want to try every weapon as soon as possible, then you’ll need to focus all your collecting of Underworld keys towards unlocking every weapon. As you progress you’ll unlock new weapons, though the rate at which you do so is both up to you and up to how quickly you get closer to the surface. There are six weapons from which to chose from, though you only start with a few. Fortunately, Hades‘ combat system is both very robust and endlessly fun. Interesting as each character and the narrative might be, the joy found in each conversation would be sapped if I had to trudge through poorly executed battles. With Great Ancient Power Comes Very Little Responsibility ![]() Artemis is without a doubt my favourite of the Olympians. There is a lot more underneath that, like real family heartbreak and feeling of betrayal, but hearing these gods spill the tea on one another or throw shade is endlessly entertaining. I don’t wish to spoil any big narrative details, because your discovery of the narrative is vital to the whole experience, but what I will say is that sifting through millennia of family drama between the Olympians in small, short conversations to try and understand how they feel about each other, about your father Hades, and about you will never get boring for me. Supergiant is without a doubt one of the best studios in the industry and their brilliant game design and execution of all its parts in Hades is what makes it a once in a generation game. This combined with the fact every interaction you have with these gods is vital not just to your current run, but future runs as well, and what you get in Hades is a wonderful marriage of story and gameplay interwoven to make you interested in both simultaneously. It also helps that the voice acting is amazing across every character, as well as the writing itself. As such, it ensures everything within Hades feel incredibly grounded and real. While Hades does also have an excellent combat and upgrade system (which we will delve into later on), it wouldn’t all function so well if not for the narrative, which weaves itself nearly within all aspects of the gameplay.Įvery single character you meet in the game is solidly designed, which in turn compels you to talk to them and ensures you want to keep coming back in a new run to find out what they have to say about anything. Along the way you begin to connect with the rest of the ancient Greek gods, as they are just discovering that they have a cousin/nephew. In fact, that’s the whole reason Zag wants out of the Underworld in the first place, to find his mother. You play as Zagreus, child to Lord Hades of the Underworld and a mother who he does not know, but wants to, more than anything. The controls are re-mappable, and if you chose to set your attack to the shoulder or trigger buttons as I did, I could see it having a hinderance on my performance in game, so I’d have it off anyways if it was there.Īnyway, with all that housecleaning out of the way, lets talk about what really keeps you going in Hades, and what keeps you motivated for one more run every time you meet a bitter end. The visual design of Hades doesn’t require much in terms of graphical updates, but just needs a solid frame rate for gameplay, which this version thankfully does have.īeing honest however, I probably would prefer to not have adaptive triggers or anything like that in Hades.
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